All Bet9ja Market Types Explained In FULL Details

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Because of the length of this post, I’m just going to go straight to the point and explain all the Bet9ja market types that the company offers on its platform.

Bet9ja Market Types

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1X2

– 1H (0:1): The home team will win the match with 2 or more goals difference

– XH (0:1): The home team will win the match with 1 goal difference

– 2H (0:1): The away team will win the match or will draw

– 1H (0:2): The home team will win the match with 3 or more goals difference

– XH (0:2): The home team will win the match with 2 goal difference

– 2H (0:2): The away team will win the match, will draw, or will lose with 1 goal difference

– 1H (0:3): The home team will win the match with 4 or more goals difference

– XH (0:3): The home team will win the match with 3 goal difference

– 2H (0:3): The away team will win the match, will draw, or will lose with 1 or 2 goals difference

– 1H (1:0): The home team will win the match or will draw

– XH (1:0): The away team will win the match with 1 goal difference

– 2H (1:0): The away team will win the match with 2 or more goals difference

– 1H (2:0): The home team will win the match, will draw, or will lose with 1 goal difference

– XH (2:0): The away team will win the match with 2 goal difference

– 2H (2:0): The away team will win the match with 3 or more goals difference

– 1H (3:0): The home team will win the match, will draw, or will lose with 1, or 2 goals difference

– XH (3:0): The away team will win the match with 3 goal difference

– 2H (3:0): The away team will win the match with 4 or more goals difference

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You have to predict the final two-way result of the match taking into account the handicap offered.

– Win by any score – All bets on this selection are winners.

– Draw – Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.

– Lose by any score – All bets on the selection are losers.

Team receiving 0,0.5 ball start:

– Win by any score – All bets on this selection are winners.

– Draw – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.

– Lose by any score – All bets on the selection are losers.

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– Win by any score – All bets on this selection are winners.

– Draw – All bets on this selection are losers.

– Lose by any score – All bets on this selection are losers.

Team receiving a 0.5 ball start:

– Win by any score – All bets on this selection are winners.

– Draw – All bets on this selection are winners.

– Lose by any score – All bets on this selection are losers.

Handicap Line 0.5,1 Ball

– Win by 2 or more – All bets on this selection are winners.

– Win by exactly 1 – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.

– Draw or lose by any score – All bets on this selection are losers.

Team receiving a 0.5,1 ball start:

– Draw or win by any score – All bets on this selection are winners.

– Lose by exactly 1 – Half the stake is refunded to the customer. The other half is classed as a loser.

– Lose by 2 or more – All bets on this selection are losers.

Handicap Line 1 Ball

– Win by 2 or more – All bets on this selection are winners.

– Win by exactly 1 – All bets on this selection are void and refunded to the customer.

– Draw or lose – All bets on this selection are losers.

Team receiving a full ball start:

– Win by any score or draw – All bets on this selection are winners.

– Lose by exactly 1 – All bets on this selection are void and refunded to the customer.

– Lose by 2 or more – All bets on this selection are losers.

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HT/FT (Half Time/Full Time)

Correct Score Halftime/Fulltime (HT/FT Correct Score)

You have to predict the correct score of the 1st half of the match together with the correct score of the entire match.

– Score at HT is 0-0

– Score at FT is 2-0

Winning selection for this example is 0-0/2-0

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You have to predict whether the both teams will score at least 2 goals during the match. There are 2 possible options:

– GG: both teams will score at least 2 goals during the match

– NG: one team or both team will not score either 2 goals during the match

Examples:

Real Madrid-Barcelona 2-2

Real Madrid-Barcelona 4-2

Winning Selection: GG

Real Madrid-Barcelona 3-1

Real Madrid-Barcelona 2-0

Winning Selection: NG

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You have to predict which half of the match will have the most points scored.

First Team to Score

You have to predict which team will score first during the match.

Last Team to Score

You have to predict which team will score last during the match.

Total Goals Exact

You have to the number of goals that will be scored during the entire match.

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Multi Goal

You have to predict the number of goals scored during the match based on different ranges offered by Bet9ja.

Correct Score Multi

You have to predict which selection will contain the correct score of the match.

You choose the selection 0-0 / 1-1 / 0-1 / 1-0

If the match finishes with one of the scores in your selection, your bet is a winner.

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1X2 – 5 Minutes

You have to predict the outcome of the first five (5) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 04:59 to be classed in the first 5 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

1X2 – 10 Minutes

You have to predict the outcome of the first ten (10) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

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1X2 – 15 Minutes

You have to predict the outcome of the first fifteen (15) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 14:59 to be classed in the first 15 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

1X2 – 20 Minutes

You have to predict the outcome of the first twenty (20) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 19:59 to be classed in the first 20 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

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1X2 – 30 Minutes

You have to predict the outcome of the first thirty (30) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 29:59 to be classed in the first 30 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

1X2 – 60 Minutes

You have to predict the outcome of the first sixty (60) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 59:59 to be classed in the first 60 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Score 5 Min

You have to predict whether a goal will be scored in the first 5 minutes of the match. (0:00 – 4:59)

Score 10 Min

You have to predict whether a goal will be scored in the first 10 minutes of the match. (0:00 – 9:59)

Score 15 Min

You have to predict whether a goal will be scored in the first 15 minutes of the match. (0:00 – 14:59)

Score 20 Min

You have to predict whether a goal will be scored in the first 20 minutes of the match. (0:00 – 19:59)

Score 30 Min

You have to predict whether a goal will be scored in the first 30 minutes of the match. (0:00 – 29:59)

1st Half 1X2

You have to predict the outcome of the first half of the match only. Goals scored in the 2nd half of the match do not count.

1st Half Double Chance (DC HT)

1st Half Draw No Bet (DNB HT)

You have to predict which team will win the first half of the match only. If the first half ends in a draw the selection will be void.

1st Half Goal/No Goal (GG/NG HT)

You have to predict whether both teams score at least one goal each during the first half OR only one team or both teams do NOT score any goals during the first half.

1st Half Goals Over/Under (O/U HT)

You have to predict if the total number of goals scored during the first half only will be over or under the spread indicated.

1st Half Multi Goal

You have to predict the number of goals scored during the 1st half based on different ranges offered by Bet9Ja. There are several ranges, between 1 and 3 goals. In the event of no goal scored, or 4 or more goals scored, all the bets will be lost.

You have to predict the final result of the first half of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

1st Half Correct Score

1st Half Total Goals Exact (Total Goals Exact HT)

You have to predict the number of goals that will be scored during the first half of the match.

1st Half Odd/Even

You have to predict if the number goals scored during the first half only is going to be odd or even. The half time score line 0-0 is considered even.

2nd Half 1X2 (1X2 – 2HT)

You have to predict the outcome of the second half of the match only. Goals scored in the 1st half of the match do not count.

2nd Half Double Chance (DC 2HT)

2nd HT Draw No Bet (DNB HT)

You have to predict which team will win the second half of the match only. If the second half ends in a draw the selection will be void.

2nd Half Goal/No Goal (GG/NG 2HT)

You have to predict whether both teams score at least one goal each during the second half OR only one team or both teams do NOT score any goals during the second half.

2nd Half Over/Under (O/U 2HT)

You have to predict if the total number of goals scored during the second half only will be over or under the spread indicated.

2nd Half Multi Goal

You have to predict the number of goals scored during the 2nd half based on different ranges offered by Bet9Ja. There are several ranges, between 1 and 3 goals. In the event of no goal scored, or 4 or more goals scored, all the bets will be lost.

2nd Half Correct Score

You have to predict the correct score of the second half of the match. Goals scored in the first half do not count towards settlement of this Bet9ja market.

2nd Half Total Goals Exact

You have to predict the number of goals that will be scored during the second half of the match only. Goals scored in the first half do not count towards settlement of this Bet9ja market.

2nd Half Odd/Even

You have to predict if the number goals scored during the second half only is going to be odd or even. The second half score line 0-0 is considered even.

Home/Away Win Either Half

You have to predict if the selected team will win one or both halves in the match.

Home/Away Score In Both Halves

You have to predict if the selected team score in both halves of the match.

You have to predict whether the home or away team will score at least one goal during the match.

Multi Goal Home/Away

You have to predict the number of goals scored during the match by either the home or away team based on different ranges offered by Bet9ja. There are several ranges, between 1 and 3 goals. In the event of no goal scored, all the bets will be lost.

Total Goals Exact Home/Away

You have to predict the number of goals scored by the home or away team in the match.

Over/Under Home

Over/Under Away

1st Half Over/Under Home

You have to predict if the total number of goals scored during the 1st half of the match by the home team only will be over or under the spread indicated.

1st Half Over/Under Away

You have to predict if the total number of goals scored during the 1st half of the match by the away team only will be over or under the spread indicated.

2nd Half Over/Under Home (O/U Home 2HT)

You have to predict if the total number of goals scored during the 2nd half of the match by the home team only will be over or under the spread indicated.

2nd Half Over/Under Away (O/U Away HT)

You have to predict if the total number of goals scored during the 2nd half of the match by the away team only will be over or under the spread indicated.

Highest Scoring Half Home/Away

You have to predict which half either the home or away team will score the most goals during the match.

Odd/Even Home

You have to predict if the number goals scored during the match by the home team is going to be odd or even. The score line 0-0 is considered even.

Odd/Even Away

You have to predict if the number goals scored during the match by the away team is going to be odd or even. The score line 0-0 is considered even.

1X2 + Over/Under (1X2 +O/U)

You have to predict the combination of the final result of the match and whether the total number of goals scored in the match will be over or under the spread indicated. There are 6 possible outcomes:

– 1&Ov=The home team wins and total goals is over the spread

– 1&Un=The home team wins and total goals is under the spread

– X&Ov= The match finishes in a draw and total goals is over the spread

– X&Un= The match finishes in a draw and total goals is under the spread

– 2&Ov= The away team wins and total goals is over the spread

– 2&Un= The away team wins and total goals is under the spread

1st Half 1X2 + Over/Under (HT & O/U)

You have to predict the combination of the half time result of the match and whether the total number of goals scored in the first half will be over or under the spread indicated. There are 6 possible outcomes:

– 1&Ov=The home team wins the first half and total goals is over the spread

– 1&Un=The home team wins the first half and total goals is under the spread

– X&Ov= The first half finishes in a draw and total goals is over the spread

– X&Un= The first half finishes in a draw and total goals is under the spread

– 2&Ov= The away team wins the first half and total goals is over the spread

– 2&Un= The away team wins the first half and total goals is under the spread

2nd Half – 1X2 + Over/Under (2HT 1X2 & O/U)

You have to predict the combination of the 2nd half result of the match and whether the total number of goals scored in the 2nd half will be over or under the spread indicated. There are 6 possible outcomes:

– 1&Ov=The home team wins the 2nd half and total goals is over the spread

– 1&Un=The home team wins the 2nd half and total goals is under the spread

– X&Ov= The 2nd half finishes in a draw and total goals is over the spread

– X&Un= The 2nd half finishes in a draw and total goals is under the spread

– 2&Ov= The away team wins the 2nd half and total goals is over the spread

– 2&Un= The away team wins the 2nd half and total goals is under the spread

1X2 + Goal/No Goal (1X2 + GG/NG)

You have to predict the combination of the final result of the match and the result of the both teams to score market. There are 6 possible options:

– 1&GG=The home team will win and both teams will score;

– X&GG=The teams will draw and both teams will score;

– 2&GG=The away team will win and both teams will score;

– 1&NG=The home team will win and at least one team won’t score;

– X&NG=The teams will draw and at least one team won’t score;

– 2&NG=The away team will win and at least one team won’t score

Winning Margins

You have to predict the margin of victory in the match for the home or away team, or whether the match ends in a draw.

You have to predict whether or not the home team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the home team wins without conceding any goal) and No (any other outcome).

You have to predict whether or not the away team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the away team wins without conceding any goal) and No (any other outcome).

Matchflow (First Goal + 1X2)

You have to predict together if the final result of the match will be 1, X or 2 and which team will score the first goal of the match. The bet offers seven possible outcomes:

– 1-1st goal & home

– 1-1st goal & draw

– 1-1st goal & away

– 2-1st goal & home

– 2-1st goal & draw

– 2-1st goal & away.

– No Goal (0-0).

Goal/No Goal + Over/Under (GG + O/U)

You have to predict if both teams score together whether the number of goals in the match is over or under the indicated spread. Four outcomes are possible:

– GG&Under=Both teams will score and total goals is under the indicated spread

– GG&Over=Both teams will score and total goals is over the indicated spread

– NG&Under=One or both teams will not score and total goals is under the indicated spread

– NG&Over=One or both teams will not score and total goals is over the indicated spread

Double Chance + Over/Under (DC & O/U)

You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number

Double Chance + Goal/No Goal (DC & GG/NG)

You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.

Double Chance Half Time/Full Time (DC & HT/FT)

You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and the outcome of the 1st half of the match together with the outcome of the entire match.

Chance Mix & Goal Totals

You have to predict either the winning outcome of the match or whether the total amount of goals is over or under the given number. Only one outcome needs to occur for the bet to be a winner.

Bet with six outcomes (1 or Ov, X or Ov, 2 or Ov, 1 or Un, X or Un, 2 or Un).

Chance Mix

You have to predict the winning outcome of the match OR whether both, one or nether teams will score in the match. Only one prediction has to occur for the bet to be a winner. Options available are:

– 1 or GG = Either home team win or both teams score in the match

– X or GG = Either the match finishes a draw or both teams score in the match

– 2 or GG = Either away team win or both teams score in the match

– 1 or NG = Either home team win or one or neither teams score in the match

– X or NG = Either the match finishes a draw or one or neither teams score in the match

– 2 or NG = Either away team win or one or neither teams score in the match

1st Half – Double Chance & Goal/No Goal (HT DC & GG/NG)

You have to predict the outcome of the 1st half with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 1st half only.

1st Half – 1X2 & Goal/No Goal (HT 1X2 & GG/NG)

You have to predict the outcome of the 1st half and whether the both teams will score or not in the 1st half only.

2nd Half – Double Chance & Goal/No Goal (2HT DC & GG/NG)

You have to predict the outcome of the 2nd half with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 2nd half only.

2nd Half – 1X2 & Goal/No Goal (2HT 1X2 & GG/NG)

You have to predict the outcome of the 2nd half and whether the both teams will score or not in the 2nd half only.

Total 1H/2H

Bet on the amount of goals to be scored in both the 1st half & 2nd half. Possible outcomes are:

– 1+&1+ Y = One or more goals to be scored in both halves independently

– 2+&2+ Y = Two or more goals to be scored in both halves independently

– 3+&3+ Y = Three or more goals to be scored in both halves independently

– 1+&1+ N = One or more goals NOT to be scored in both halves independently

– 1+&1+ N = One or more goals NOT to be scored in both halves independently

– 1+&1+ N = One or more goals NOT to be scored in both halves independently

– 1-&1- Y = One or less goals to be scored in both halves independently

– 2-&2- Y = Two or less goals to be scored in both halves independently

– 3-&3- Y = Three or less goals to be scored in both halves independently

– 1-&1- N = One or less goals NOT to be scored in both halves independently

– 2-&2- N = Two or less goals NOT to be scored in both halves independently

– 3-&3- N = Three or less goals NOT to be scored in both halves independently

Other variations are offered. A minus symbol refers to the number of goals named or fewer, a plus symbol refers to the number of goals named or more. Y indicates you’re predicting the number of goals selected will occur, N indicates you’re predicting the number of goals selected will NOT occur. e.g.

– 3+ & 1+ Y = You’re predicting there will be 3 or more goals in the first half and 1 or more goals in the second half

– 3- & 2- N = You’re predicting there won’t be 3 or less goals scored in the 1st half and 2 or less goals scored in the 2nd half.

Goal/No Goal 1HT & Goal/No Goal 2HT (GG/NG HT & GG/NG 2HT)

– GGGG Y = Wins if both teams score in both halves of the match

– GGGG N = Wins if both teams do not score in both halves of the match

– GGNG Y = Wins if both teams score in the 1st half and only one or neither teams score in the 2nd half

– GGNG N = Wins if either only one or neither team scores in the 1st half OR both teams score in the 2nd half

– NGGG Y = Wins if only one or neither team scores in the 1st half and both teams score in the 2nd half

– NGGG N = Wins if either both teams score in the 1st half or only one OR neither team scores in the 2nd half

– NGNG Y = Wins if only one or neither teams score in both the 1st & 2nd half

– NGNG N = Wins if both teams score in either half of the match

Home Clean Sheet

You have to predict whether the home team will keep a clean sheet during the entire match.

Away Clean Sheet

You have to predict whether the awayteam will keep a clean sheet during the entire match.

Home HT Clean Sheet

You have to predict whether the home team will keep a clean sheet during the first half of the match.

Away HT Clean Sheet

You have to predict whether the Away team will keep a clean sheet during the first half of the match.

Home 2HT Clean Sheet

You have to predict whether the home team will keep a clean sheet during the second half of the match only. Goals scored in the first half do not count towards settlement of this Bet9ja market.

Away 2HT Clean Sheet

You have to predict whether the away team will keep a clean sheet during the second half of the match only. Goals scored in the first half do not count towards settlement of this Bet9ja market.

Penalty in the Match

You have to predict whether a penalty will be awarded in the match. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.

Penalty Scored/Missed

You have to predict whether a penalty will be scored or missed in the match. If no penalty is awarded, the bet is considered a loser. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.

Penalty Scored/Missed Home/Away

You have to predict whether a penalty will be scored or missed in the match by either the home or away team. If no penalty is awarded, the bet is considered a loser. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.

Time of First Substitution (First Substitution)

You have to predict when there will be the first substitution of the match. There are four possible outcomes: During first half, during second half, during the break (until the kick-off of second half) and no substitution.

Substitution in First Half

You have to predict if in the first half there will be at least one substitution. There are two possible outcomes: YES (at least one substitution), NO (no substitution in First half).

Substitution in Second Half

You have to predict if in the second half there will be at least one substitution. There are two possible outcomes: YES (at least one substitution), NO (no substitution in Second Half).

Minute First Goal

You have to predict in which minute will be scored the first goal of the match. A goal scored at the minute 10 and one second belongs to the 11th minute. A goal scored at the minute 20 and one second belongs to the 21st and so on.

Minute Of First Penalty

Bet on whether the first penalty in the match will be awarded during the selected time period.

Fouls Over/Under

You have to predict which team will commit the most fouls in the match. The competition official website will be used to confirm results.

Fouls Odd/Even

You have to predict whether the total amount of fouls committed in the match will be an odd or even number. The competition official website will be used to confirm results.

Offside Over/Under

Offside 1X2

You have to predict which team will commit the most offsides in the match. The competition official website will be used to confirm results.

Offside Odd/Even

Shots Over/Under

You have to predict whether the total amount of shots in the match will be over or under the spread offered. The competition official website will be used to confirm results.

Shots 1X2

You have to predict which team will have the most shots in the match. The competition official website will be used to confirm results.

Shots Odd/Even

You have to predict whether the total amount of shots in the match will be an odd or even number. The competition official website will be used to confirm results.

Most Possession

You have to predict whether the selected team will have more possession with the ball than the opponent.

You have to predict the method of victory for the home team or away team. There are six (6) possible outcomes offered:

– Home team wins in regular time

– Away team wins in regular time

– Home team wins in extra time

– Away team wins in extra time

– Home team wins after penalty shots

– Away team wins after penalty shots

Penalty Shoot Out

Overtime Yes/No

You have to predict whether the match will go to an extra-time period.

Goal Injury Time

You have to predict whether there will be a goal scored in injury time or not. (After 90:01 but not including extra time).

Chance Mix Goal & Totals

You have to predict the total amount of goals of the match OR whether both, one or nether teams will score in the match.

Bet with four outcomes (GG or Ov, NG or Ov, GG or Ov, GG or Un)

3 Chance Mix (3C MIX)

You have to predict the winning outcome of the match OR whether both, one or nether teams will score in the match OR the total amount of goals of the match.

3 Combo

You have to predict the combination of the final result of the match and the result of the both teams to score market and the match will be over or under the spread indicated

You have to predict whether the number of corners in the first half will be over or under the indicated spread, plus if the number of corners in the second half only will be over or under the indicated spread.

Example: combo corner Ov.4,5/Un4,5. This selection is winning if the total corners in the first half are over 4,5 plus the corners in the second half are under 4,5.

You have to predict whether VAR will call the head referee to review a decision taken during the match.

1. Yes – the head referee will go in person to review the decision on the sideline monitor (“on field review”).

2. No – the head referee won’t go in person to review the decision on the sideline monitor or he will simply use the help of VAR through the headphones (“silent check”).

VAR HT

You have to predict whether VAR will call the head referee to review a decision taken during the first half of the match.

1. Yes – the head referee will go in person to review the decision on the sideline monitor (“on field review”).

2. No – the head referee won’t go in person to review the decision on the sideline monitor or he will simply use the help of VAR through the headphones (“silent check”).bet9ja.com

Half first goal

You have to predict in which half will be scored the first goal of the match.

1. 1st Half – the first goal of the match will be scored during the first half.

2. 2nd Half – the first goal of the match will be scored during the second half.

3. No Goal – there won’t be any goal scored during the match.

Half first goal home

You have to predict in which half the home team will score the first goal of the match.

1. 1st Half – the first goal of the home team will be scored during the first half.

2. 2nd Half – the first goal of the home team will be scored during the second half.

3. No Goal – the home team won’t score any goal during the match.

Half first goal away

You have to predict in which half the away team will score the first goal of the match.

There are three possible outcomes:

1.bit.ly 1st Half – the first goal of the away team will be scored during the first half.

2. 2nd Half – the first goal of the away team will be scored during the second half.

3. No Goal – the away team won’t score any goal during the match.

At Least One Half Ends In A Draw

There are two possible outcomes:

1. Yes – at least one of the two halves will end with a draw.

2. No – both halves won’t end with a draw.

Team To Score

There are four possible outcomes:

1. GG – both team will score during the match.

2. No Goals – The game will finish 0-0.

3. Only Home – only the home team will score during the match.bet9ja.com

4. Only Away – only the away team will score during the match.

Away Win to 0 first half

You have to predict the result of the first half of the match taking in consideration the handicap indicated.

Bet Types available on this Bet9ja market:

– 1H (0:1): The home team will win the first half of the match with 2 or more goals difference

– XH (0:1): The home team will win the first half of the match with 1 goal difference

– 2H (0:1): The away team will win first half of the match or will draw

– 1H (0:2): The home team will win the first half of the match with 3 or more goals difference

– XH (0:2): The home team will win the first half of the match with 2 goals difference

– 2H (0:2): The away team will win the first half of the match, will draw, or will lose with 1 goal difference

– 1H (0:3): The home team will win the first half of the match with 4 or more goals difference

– XH (0:3): The home team will win the first half of the match with 3 goal difference

– 2H (0:3): The away team will win the first half of the match, will draw, or will lose with 1 or 2 goals difference

– 1H (1:0): The home team will win the first half of the match or will draw

– XH (1:0): The away team will win the first half of the match with 1 goal difference

– 2H (1:0): The away team will win the first half of the match with 2 or more goals difference

– 1H (2:0): The home team will win the first half of the match, will draw, or will lose with 1 goal difference

– XH (2:0): The away team will win the first half of the match with 2 goals difference

– 2H (2:0): The away team will win the first half of the match with 3 or more goals difference

– 1H (3:0): The home team will win the first half of the match, will draw, or will lose with 1, or 2 goals difference

– XH (3:0): The away team will win the first half of the match with 3 goal difference

– 2H (3:0): The away team will win the first half of the match with 4 or more goals difference

Home Score First Half

You have to predict the result of the second half of the match taking in consideration the handicap indicated, without considering the result acquired during the first half.

For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.2H (0:3): The away team will win the second half of the match, will draw, or will lose with 1 or 2 goals difference

– 1H (1:0): The home team will win the second half of the match or will draw

– XH (1:0): The away team will win the second half of the match with 1 goal difference

– 2H (1:0): The away team will win the second half of the match with 2 or more goals difference

– 1H (2:0): The home team will win the second half of the match, will draw, or will lose with 1 goal difference

– XH (2:0): The away team will win the second half of the match with 2 goals difference

– 2H (2:0): The away team will win the second half of the match with 3 or more goals difference

– 1H (3:0): The home team will win the second half of the match, will draw, or will lose with 1, or 2 goals difference

– XH (3:0): The away team will win the second half of the match with 3 goals difference

– 2H (3:0): The away team will win the second half of the match with 4 or more goals difference

– 1H (0:1): The home team will win the second half of the match with 2 or more goals difference

– XH (0:1): The home team will win the second half of the match with 1 goal difference

– 2H (0:1): The away team will win second half of the match or will draw

– 1H (0:2): The home team will win the second half of the match with 3 or more goals difference

– XH (0:2): The home team will win the second half of the match with 2 goals difference

– 2H (0:2): The away team will win the second half of the match, will draw, or will lose with 1 goal difference

– 1H (0:3): The home team will win the second half of the match with 4 or more goals difference

– XH (0:3): The home team will win the second half of the match with 3 goals difference

Home Score Second Half

Only corners taken count towards the final total count. Corners awarded but not taken do not count toward the final count.

Corner 1X2

You have to predict which team in the match will be awarded the most corners. Corners awarded but not taken do not count.

Corner 10 Minutes

You have to predict whether a corner will be taken by either team in the first 10 minutes of the match.

– Yes = A corner taken between 00:00 – 09:59 on the match clock

– No = No corner taken during 00:00 – 09:59 on the match clock

Corner Over/Under

You have to predict whether the total amount of corners taken in the match is over or under the indicated spread.

Corners Home Over/Under

You have to predict whether the total amount of corners taken in the match by the home team only is over or under the indicated spread.

Corners Away Over/Under

You have to predict whether the total amount of corners taken in the match by the away team only is over or under the indicated spread.

1st Corner

You have to predict which team will be awarded the first corner of the match.

Number of Corners

You have to predict the exact number of corners taken in the match.

Odd/Even Corners

You have to predict whether the total corners taken in the match is an odd or even number. No corners awarded = even.

Corner HT/FT

You have to predict which team will have the most corners in the first half of the match together with team that has the most corners when the match is completed.

These are the selections that are possible:

1/1: The home team has more corners in the first half and also has the most corners when the match ends.

Corner HT/2ND OV/UN

You have to predict how many corners there will be in the first half and in the second half according to the indicated spread (not a precise number).

Half Most Corner

You have to predict which half of the match there will be more corners,

1HT – More corners in the 1st Half.

X- Same amount of corners in both halves.

2nd – More corners in the 2nd Half.

General Rules

Bet outcome on cards will be defined on the basis of cards shown during regular time unless specified. Any cards shown during the half time period or after the full-time whistle will not count towards the final tally. The cards shown to somebody not included between players in the field of play (ex. Coaches, players in bench or players already replaced) will be not considered.

Red Card

1X2 Cards

You have to predict which team more cards will be awarded during the match. The bet offers three possible outcomes: 1 (home team will be awarded more cards to); X (the same number of cards will be awarded to the two teams); 2 (away team will be awarded more cards to).

First/Last Card

You have to predict which team first/last card of the match will be awarded to. The bet offers three possible outcomes: home, away, none (winning selection in the event that any card wasn’t awarded). In the event of card awarded to both teams at the same time, both players will be classified as winners.

HT 1X2 Cards

You have to predict which team more cards will be awarded during the 1st half. The bet offers three possible outcomes: 1 (home team will be awarded more cards to); X (the same number of cards will be awarded to the two teams); 2 (away team will be awarded more cards to).

Odd/Even Cards

You have to predict whether the total cards shown in the match is an odd or even total.

Over/Under Cards

You have to predict whether the total number of cards awarded during the match is over or under the spread indicated.

You have to predict whether the total number of bookings awarded to either the home or the away team in the match will be over or under the indicated spread.

Number of cards Home/Away

You have to predict the exact total number of bookings awarded to either the home or the away team in the match.

Exact Cards

You have to predict the exact number of cards awarded during the match.

1st Half Exact Cards

You have to predict the exact number of cards awarded during the first half period only.

Half Most Card

You have to predict which half of the match that there will be more cards.

Example

1HT – More cards in the 1st Half.

X- Same amount of cards in both halves.

2nd – More cards in the 2nd Half.

BET9JA MARKET: TRANSFER SPECIALS

Bet9ja Transfer Market

This Bet9ja market is whether the stated player will sign on a transfer to the nominated club before the quoted date of the market.

E.g. Lionel Messi to sign for before 03.09.2019 means the player needs to have signed for the nominated club before the 03.09.2019.

Change Club

The Bet9ja market is whether the nominated player will move clubs by the quoted date.

If the player retires before the quoted date, all bets will be void. The stated player must move clubs before the quoted date; pre-contract agreements DO NOT COUNT. Loan deals do count. Player signed must be on the official league squad list.

Calendar Year Goals

This takes into consideration ONLY domestic league goals scored between the 1st January to 31st December of the named year. Goals scored in cup competitions, friendlies & international matches do not count. The named player must play at least 1 match in the named year otherwise bets will be void.

Season Player Total Goals

This takes into consideration ONLY Premier League goals scored in the named season. If the selected player is transferred out of the Premier League before the end of the Summer Transfer window the selection will be void. Goals scored in cup competitions, friendlies & international matches do not count. The named player must play at least 1 match in the named season otherwise bets will be void.

Manager Specials

Next permanent manager – Predict who will be appointed the next permanent manager of the listed team. If joint managers are appointed, dead heat rules will apply. Caretaker and interim managers will not count unless they compete at least 10 competitive matches or the club indicate they will be appointed to cover at least 10 or more matches.

Man of the Match

You have to predict which player will be indicated as man of the match (M.V.P.) by the official organizer of the specific competition (e.g. in a Champions League matches, solely official decision of UEFA will be considered, or e.g. in World Cup matches, solely official decision of FIFA will be considered). The bet will be declared void if the player will not take part to the match.

To Be Shown A Card

You have to predict if your selected player will be shown a yellow or red card during the match. For a player to be considered active, he must start the game. The bet is voided if the player does not start the game, even if he subsequently comes on as a substitute. Any cards shown to a player when he is not on the field for instance after he has been substituted, or cards shown during the half-time break or after the full-time whistle do not count.

SEE ALSO | Bet9ja Agent Registration: Form, Fess, Requirements, Commission Explained

First Player Booked

You have to predict which player is awarded the first card in the match. Yellow and Red cards both count. If your selected player is on the pitch anytime before the first card is shown, the bet is valid. If the selected player enters the match after the first card has been shown, or your selected player plays no part in the match, the bet is void. The player must be on the field of play for the card to count. Any cards shown after the Half Time or Full-Time whistle do not count.

New customers will enjoy live betting on sports markets on Bet9ja. They can sports bet on their phone mobile device (mobile app) on football matches, american football, horse racing, the premier league and more. Their wagering requirements include a minimum deposit of ₦100. Use the Bet9ja promotion code YOHAIG for a chance to win mini jackpots, titan jackpots, red titan jackpot or the gold titan jackpot.

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